Kyle
Written guideUpdate 1.4.0Public0 commentsWITH ANCESTOR MODULEEND-GAME

no redmod

Kyle - by ZAGGA

Created
Last updated
Energy ActivatorActive
Capacity73 / 85
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Designed for

OnslaughtPrimary
OnslaughtStage 4
Bounty Operation
Bounty Operations
Ship Boarding Point
Mega DungeonKarel's Mothership • Hard
Aesthetics of Violation
Trigger
Empty
3
Overwhelming Shield
Final Hand
Level 11
8
Stim Accelerant
HP
Level 11
8
Increased HP
Level 11
8
Increased Shield
Level 11
8
Shield Resonance
Shield
Level 11
15
Mid-Air Maneuvering
Level 11
6
Nimble Fingers
Level 8
8
MP Conversion
Control
Level 11
8
Power Increase
Battle
Level 11
8
Non-Attribute Amplification
Strike
Level 11
8
Controller's Resolution
Ancestors
Weapon builds
Weapon 1
Kyle Statstick
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
no redmod

This is the base of Kyles Build after S4 rework

adjust to your needs if you use it for mobbing or colossi fights

Playstyle: spam 1st and 3rd and use 4th whenever its ready

before using 4th, jump to skip fly animation

Your Ancestor mod will dictate you, how you have to build him

your goal is to reach 70k shield cap for maximum damage increase

if you dont hit that cap, switch shield resonance for hp conversion (shield)

for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.

for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power

in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.

no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd

the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.