凯尔
Written guideUpdate 1.4.0Public0 commentsWITH ANCESTOR MODULEEND-GAME

no redmod

凯尔 - by ZAGGA

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Energy ActivatorActive
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Designed for

完成【激突】【4阶段】Primary
OnslaughtStage 4
Bounty Operation
Bounty Operations
完成【卡雷尔舰船】【普通】-【舰船冲入点】
Mega DungeonKarel's Mothership • 困难
蹂躏美学
Empty
3
绝对护盾
Level 11
8
觉醒促进剂
Level 11
8
体力增强
Level 11
8
护盾增强
Level 11
8
屏蔽共鸣
Level 11
15
空中行动
Level 11
6
勤奋手法
Level 8
8
精神力转化
Level 11
8
威力增加
Level 11
8
无属性扩增
Level 11
8
掌控者决意
Weapon builds
Weapon 1
Kyle Statstick
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
no redmod

This is the base of Kyles Build after S4 rework

adjust to your needs if you use it for mobbing or colossi fights

Playstyle: spam 1st and 3rd and use 4th whenever its ready

before using 4th, jump to skip fly animation

Your Ancestor mod will dictate you, how you have to build him

your goal is to reach 70k shield cap for maximum damage increase

if you dont hit that cap, switch shield resonance for hp conversion (shield)

for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.

for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power

in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.

no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd

the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.