凱爾
Written guideUpdate 1.4.0Public0 commentsWITH ANCESTOR MODULEEND-GAME

no redmod

凱爾 - by ZAGGA

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Last updated
Energy ActivatorActive
Capacity73 / 85
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Designed for

完成【衝鋒】【4階段】Primary
OnslaughtStage 4
Bounty Operation
Bounty Operations
完成【卡雷爾艦船】【一般】-【艦船進入地點】
Mega DungeonKarel's Mothership • 困難
蹂躪美學
Empty
3
絕對護盾
Level 11
8
覺醒促進劑
Level 11
8
體力增強
Level 11
8
護盾增強
Level 11
8
遮蔽共鳴
Level 11
15
空中行動
Level 11
6
勤快手法
Level 8
8
轉換精神力量
Level 11
8
威力增加
Level 11
8
無屬性增幅
Level 11
8
掌控者決意
Weapon builds
Weapon 1
Kyle Statstick
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
no redmod

This is the base of Kyles Build after S4 rework

adjust to your needs if you use it for mobbing or colossi fights

Playstyle: spam 1st and 3rd and use 4th whenever its ready

before using 4th, jump to skip fly animation

Your Ancestor mod will dictate you, how you have to build him

your goal is to reach 70k shield cap for maximum damage increase

if you dont hit that cap, switch shield resonance for hp conversion (shield)

for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.

for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power

in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.

no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd

the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.