This Build combines 2 playstyles and is best to use in group.
Teammates kill mobs, you explode the orbs that those mobs drop.
Wide area / wave clearing gameplay:
Activate 1st, gain initial ressource by damaging mobs, as soon as u have enough ressource to use 2nd skill, start to spam it
High HP / Boss gameplay:
Activate 1st, use 3rd, use 4th and cancel the 4th animation with a dodgeroll. Then shoot
Resource Management:
Start of mission - shoot with atr a few times till you have enough ressource to start exploding with 2nd skill
if you have bad team or solo, shoot enough to be able to activate 4th and get the initial kills from it to start exploding
Important:
This build is squishy, so a good movement is required
You want to reach 100% crit rate. for this you need to reach 17% crit rate in info overview. witch activating frenzy, this get boosted up to 100%
depending on your ancestor mod, its crit rate dictates how to set up your build
if no crit rate or low crit crate, you want front lines, emergency measures, skill insight and/or crit rate nodes from arche tuning
if mid crit rate, you want front lines, emergency measures
if higher crit rate, you want non-attribute integration, emergency measures
if super high crit rate, you want non-attribute integration, dimension integration / dangerous ambush