Kyle
Written guideUpdate 1.4.0Public0 commentsWITH ANCESTOR MODULEEND-GAME

no redmod

Kyle - by ZAGGA

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Last updated
Energy ActivatorActive
Capacity73 / 85
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Designed for

AtaquePrimary
OnslaughtEstágio 4
Bounty Operation
Bounty Operations
Ponto de Embarque na Nave
Mega DungeonNave-mãe do Karel • Difícil
Estética de Violação
Ativação
Empty
3
Escudo impressionante
Cartada Final
Level 11
8
Acelerador de Estímulo
HP
Level 11
8
HP aumentado
Level 11
8
Escudo aumentado
Level 11
8
Ressonância do Escudo
Escudo
Level 11
15
Manobra Aérea
Level 11
6
Dedos Ágeis
Level 8
8
Conversão de MP
Controle
Level 11
8
Aumento do Poder
Batalha
Level 11
8
Multiplicador sem atributos
Ataque
Level 11
8
Decisão do Controlador
Ancestrais
Weapon builds
Weapon 1
Kyle Statstick
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
no redmod

This is the base of Kyles Build after S4 rework

adjust to your needs if you use it for mobbing or colossi fights

Playstyle: spam 1st and 3rd and use 4th whenever its ready

before using 4th, jump to skip fly animation

Your Ancestor mod will dictate you, how you have to build him

your goal is to reach 70k shield cap for maximum damage increase

if you dont hit that cap, switch shield resonance for hp conversion (shield)

for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.

for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power

in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.

no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd

the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.