Kyle
Written guideUpdate 1.4.0Public0 commentsWITH ANCESTOR MODULEEND-GAME

no redmod

Kyle - by ZAGGA

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Last updated
Energy ActivatorActive
Capacity73 / 85
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Designed for

SzturmPrimary
Onslaught4. etap
Bounty Operation
Bounty Operations
Miejsce wejścia na pokład statku
Mega DungeonGłówny statek Karela • Trudny
Etos naruszeń
Aktywacja
Empty
3
Obezwładniająca tarcza
As w rękawie
Level 11
8
Stymulant
PZ
Level 11
8
Zwiększone PZ
Level 11
8
Zwiększona tarcza
Level 11
8
Rezonans tarczy
Tarcza
Level 11
15
Manewrowanie w powietrzu
Level 11
6
Zwinne palce
Level 8
8
Zamiana PM
Kontrola
Level 11
8
Zwiększenie mocy
Bitewne
Level 11
8
Zwielokrotnienie niezwiązane z atrybutami
Trafienie
Level 11
8
Postanowienie kontrolera
Przodkowie
Weapon builds
Weapon 1
Kyle Statstick
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
no redmod

This is the base of Kyles Build after S4 rework

adjust to your needs if you use it for mobbing or colossi fights

Playstyle: spam 1st and 3rd and use 4th whenever its ready

before using 4th, jump to skip fly animation

Your Ancestor mod will dictate you, how you have to build him

your goal is to reach 70k shield cap for maximum damage increase

if you dont hit that cap, switch shield resonance for hp conversion (shield)

for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.

for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power

in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.

no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd

the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.