1 builds.
1 as "main" is make for 420% max shield in ancestor mod.
2 is "lesserAM" for 250% max shield in ancestor mod.
for a 2nd "lesserAM" build you can switch "focus on non-attribute" to "non-attribute amplification" but replace inversion (2 top left) is mandatory then.
1 skill is spammable.
2nd skill can drag enemies out. if there is a ledge to drop out of map..... you know what to do if enemy is between you and that ledge.
3rd. when pressed once, you gain run speed and kyle dosnt reseive dmg. when pressed 2nd time, it make explosion dealingdmg to enemies, and heals 30% shield back.
4th. burst dmg as a missle.
if deciding use MK2 red mod instread
2nd skill is just useless.
4th skill make kyle start bombing while in air (cannot move until skill is active)
if deciding NOT use any red mod. 2nd skill is useless and works otherwise similar as bulkark mod....
Trigger mod is make for bossing faster and easier. (works on tyrants and bosses and colossus)
hurts little in mobbing but bossing is faster.
and build is make for trials and conguest in mind.