no redmod
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Energy ActivatorActive
Capacity73 / 85
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Designed for
激突Primary
Onslaught4段階Bounty Operation
Bounty OperationsBounty Operation
Bounty Operations艦船突入地点
Mega Dungeonカレルの艦船 • ハード艦船突入地点
Mega Dungeonカレルの艦船 • ハード蹂躙の美学
Empty
3
圧倒的シールド
Level 11
8
覚醒促進剤
HP
Level 11
8
HP増大
Level 11
8
シールド増大
Level 11
8
遮蔽共鳴
Level 11
15
空中機動
Level 11
6
勤勉な手さばき
Level 8
8
MPの転換
Level 11
8
威力UP
Level 11
8
無属性増幅
Level 11
8
統制する者の決意
Weapon builds
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
Skill
Weapon
Recovery
Survival
Season
Activation Details
no redmod
This is the base of Kyles Build after S4 rework
adjust to your needs if you use it for mobbing or colossi fights
Playstyle: spam 1st and 3rd and use 4th whenever its ready
before using 4th, jump to skip fly animation
Your Ancestor mod will dictate you, how you have to build him
your goal is to reach 70k shield cap for maximum damage increase
if you dont hit that cap, switch shield resonance for hp conversion (shield)
for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.
for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power
in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.
no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd
the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.
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Start the conversation with a question or a useful tip.
no redmod
This is the base of Kyles Build after S4 rework
adjust to your needs if you use it for mobbing or colossi fights
Playstyle: spam 1st and 3rd and use 4th whenever its ready
before using 4th, jump to skip fly animation
Your Ancestor mod will dictate you, how you have to build him
your goal is to reach 70k shield cap for maximum damage increase
if you dont hit that cap, switch shield resonance for hp conversion (shield)
for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.
for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power
in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.
no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd
the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.
No comment yet.
Start the conversation with a question or a useful tip.
