Kyle
Written guideUpdate 1.4.0Public0 commentsWITH ANCESTOR MODULEEND-GAME

no redmod

Kyle - by ZAGGA

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Energy ActivatorActive
Capacity73 / 85
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Designed for

AssaltoPrimary
Onslaughtfase 4
Bounty Operation
Bounty Operations
Punto di accesso alla nave
Mega DungeonNave madre di Karel • Difficile
Estetica della violazione
Innesco
Empty
3
Scudo travolgente
Ultima mano
Level 11
8
Stimolanti
PS
Level 11
8
Incremento PS
Level 11
8
Incremento scudo
Level 11
8
Risonanza scudo
Scudo
Level 11
15
Manovra a mezz'aria
Level 11
6
Dita agili
Level 8
8
Conversione PM
Controllo
Level 11
8
Aumento potere
Battaglia
Level 11
8
Amplificazione senza attributo
Colpo
Level 11
8
Risolutezza del supervisore
Antenati
Weapon builds
Weapon 1
Kyle Statstick
Reactor
External Components
Fellow
Select a Descendant to show its Arche Tuning board.
no redmod

This is the base of Kyles Build after S4 rework

adjust to your needs if you use it for mobbing or colossi fights

Playstyle: spam 1st and 3rd and use 4th whenever its ready

before using 4th, jump to skip fly animation

Your Ancestor mod will dictate you, how you have to build him

your goal is to reach 70k shield cap for maximum damage increase

if you dont hit that cap, switch shield resonance for hp conversion (shield)

for mobbing content, get rid of shield resonance / hp conversion (shield) and slot in skill extension for more range.

for bossing content, use a colossi reactor and change inversions skill range to the top left one for more base skill power

in my opinion, this build outpoweres now the other ones that use a transcendant mod, simply because of the trigger mods cd reduction.

no redmod benefits from the cooldown reduction the most, because its instant damage and make your 4th skill from 12 sec cd to 2-3 sec cd, just by spamming 1st and 3rd

the transcendant mod builds will not benefit that much from that cooldown, because you are basically stuck in the animation and cannot redcue the cooldown like with no redmod during this time.